

This level playing field is quite unique to this version of Magic, and is by far the game's single biggest strength. Other than that, there is no collectible aspect to the game. Up to 15 cards can be unlocked for a particular deck by defeating (and redefeating) the campaign opponents.

Once a player beats the single player campaign, all of the decks are unlocked for use. Hundreds if not thousands can be spent obtaining the rare, powerful cards needed to play at the highest level.ĭuels of the Planeswalkers changes all that. The problem with Magic is the overwhelming financial expenditure the game requires to keep competitive. Every once in a while, my buddies and I get together to shoot the bull and play Magic, and I taught my oldest son to play paper Magic and Magic Online, but that's pretty much it. Several thousand dollars, a Pro Tour invitation, and five years later, I quit playing Magic competitively. I am a Magic player from way, WAY back, first beginning to play when the game was just a few months old. My initial thoughts for the game are extremely positive.
